baby, we're timeless (
shelightsupwell) wrote in
cityarcade2024-06-07 02:40 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
BRAINSTORM!
Hi, friends!
I doubt it's missed anyone's notice that things around Darrow have been quiet lately. So let's work together to raise Darrow's activity levels!
Use this post to brainstorm. Throw out whatever you've got and let's see what sticks. Suggest anything you think might help or be fun or interesting, from game-wide plots to individual storylines you want to pursue for your characters but need help jumpstarting. What do you want to see happen next? Tell us! Do you have plot ideas you want someone to do but they don't work for your characters? Donate them! Is there something we can do or change that you think would help make things more exciting or make connections easier to... well, connect? What's missing? What's not helpful? Nothing's off the table, everything's worth throwing out there. Let's bounce off each other and see what we can come up with.
I doubt it's missed anyone's notice that things around Darrow have been quiet lately. So let's work together to raise Darrow's activity levels!
Use this post to brainstorm. Throw out whatever you've got and let's see what sticks. Suggest anything you think might help or be fun or interesting, from game-wide plots to individual storylines you want to pursue for your characters but need help jumpstarting. What do you want to see happen next? Tell us! Do you have plot ideas you want someone to do but they don't work for your characters? Donate them! Is there something we can do or change that you think would help make things more exciting or make connections easier to... well, connect? What's missing? What's not helpful? Nothing's off the table, everything's worth throwing out there. Let's bounce off each other and see what we can come up with.
no subject
- Obviously it's Pride, so we'll have a Pride gathering. Gatherings are always good in theory, but in practice, I feel like we aren't always sure who we should tag? At least, I am, even though if someone asked "Do you want anyone to tag Jae? If so, who?" my answer would always be "Yes and yes," and I assume the same is true for most/all of us. So what's a good way to facilitate that? Do we kind of just make an unofficial attempt to all tag at least one character we haven't played off of to switch things up? This isn't Pride specific, I'm talking gatherings in general, but Pride is probably up next, after Lestat's that just went up.
- For Jae, it's really hard for him to make real connections. That's a personality thing, and I came into playing him knowing that, so I'm not too bothered by the notion of keeping his circle small, but it does present a challenge to the ability to give him a circle at all. Part of this is also that I am inactive!! But also I would be perhaps less inactive were there activities, which is why we are here. So two parts to this: 1) for my part, I need to make a greater effort to throw Jae into new situations, including ones where he'll be uncomfortable (he's always uncomfortable, so that's fine) and 2) I am reaching out because I want him to know more people. They don't have to be besties. They can even just be people who annoy each other, I don't care, that's funny. Maybe we need another one of those post where we share the kind of interactions we're really hoping for with our characters like we've done before? Though of course this post can also be that.
For Jae, that's really just whoever can put up with an angsty but adorable little 20-something ex-serial killer who's Bad at Peopling.
- What kinds of activities would people actually be interested in? There are always the various parties and holidays and such, but what's something that creates an opportunity for more interaction? Pet shelter adoption day at the mall? Speed dating at Slothburger? Impromptu Drembleydrop in the park?
- What do y'all see as a barrier? For me, I just have to routinely remind myself that people actually wanna play with me, so really I am, as ever, my own worst barrier. There's also the part where, if I'm inactive, I get a little nervous about becoming active again and really have to remind myself of the above. But because of that, I don't really build up sufficient recs to bring anyone else, so I only have my little antisocial dumbass who is very content only to have one friend (his fiancé).
I'm technically still working so I will circle back with more incoherent thoughts later.
no subject
no subject
no subject
no subject
no subject
no subject
What is a dream party? It is a shared dreamspace that can drag in anyone in the game (and potentially others but we'll get to that), with themes and moods and vibes that vary from dream to dream.
Why does it happen? Well, the first time it happened it was because John got hungie, but ultimately the questionable-entity-that-is-Darrow can do whatever it wants, psychic plagiarism included.
How often does it happen? We used to do it monthly and had it pull double-duty as a test drive (that's where the 'and potentially others' comes in), which ruled because it meant you could technically meet characters before they arrived and be like 'wait a minute, I know you, we fought clowns together in that haunted carnival nightmare, what's up.'
What does a dream party entail? Literally whatever you want. Maybe you want to do a daemon AU or drop everyone into the hunger games or do some weird high-concept dream logic stuff or alter everyone's moods. Maybe you want to mess around with a very high-stakes dangerous situation without having to worry about your character actually dying (or being fined for property damage). Maybe you want to meet more people but your character is a homebody and it would be easier if they just conveniently happened to find themselves lost on the same space station orbiting Saturn as everyone else. Maybe you want to have a fraught, emotional interaction with someone that only one of you remembers upon waking for maximum angst (because hey, you don't always remember your dreams). The possibilities are endless!
Anyway DREAM PARTIES that's my pitch.
no subject
I loved when this first came up, and I think we set it in place as something that COULD be recurring, but it hasn't actually become that. I am SO down for making it more of a thing, and I love the idea of it doubling as a more fleshed-out test drive type thing, too. I wouldn't have thought of that, and it'd make a great way for people to test characters out in a more substantial way before fully committing, or just to scratch the itch and move on. I'M ABOUT THIS
no subject
And yes, they worked great as TDs! It was also, as you said, a convenient way to play a one-off pup who was a great fit for the dream scenario but maybe not a realistic prospect for the game at large.
Plus, the opt-in/opt-out was built right in and extremely easy to employ (maybe you don't dream that night, nbd), so there's less implicit pressure to come up with an idea that pleases everyone, and less stress on the part of players who don't want to engage with an idea but can't figure out a realistic way to avoid it.
no subject
And the double duty as TD is fun as hell too, because it would help people establish CR with one or more individuals before entry! Some pups don't do well with being unseated into unfamiliar territory. Even one familiar face can make the difference! And if it was a bad dream, well, that just adds to the drama lmao
no subject
I also really do think it would be fun to have TDs that are a bit more substantive, and that overlap enough with actual gameplay that there's incentive to participate even if you don't have an app on the horizon or any new characters you want to huck around - that benefits both the current character base and anyone who wants to voice test.
no subject
My suggestions are both on a structural/administrative level, and then I have plot suggestions.
1. The current req system doesn't work in the best interest of us or the game itself. We all acknowledge we are tagging more slowly, especially when life is busy or tough, which it unfortunately is sometimes. I've personally found it's taking longer to complete reqs, and to do it two months in a row has been a task that has become unwieldy. It's pretty discouraging, and it's a lot of work that I don't think we, as adults who have known each other this long, need in the same way, at the same level. It also really cuts down on new fictional blood in the game, and I feel really strongly that new characters are needed to pump life back into things. I'd like to think that as a consequence of being an older group that knows each other well, if someone needs to really look at how they're handling, say, a large roster that doesn't have activity, this could be an honest and kind discussion about how that impacts other people and a plan could be made to go forward.
2. PLOTS. My favorite plots are mostly horror, surprising no one at all. So I do have a handful of those tucked away-- maybe more extra islands or locations where we can do something like Fromville from the TV show From. I also like the dream set-up suggested above for this. Perhaps there's a Lovecraftian entity awakening in Darrow to cause bubbled horror (to spare those who don't like it).
3. Lore, city-based plots. One of the initial causes of drama and tension in the game was being at the hands of this unknown force that made it seem like you were expected there, and the city had no answers. Overall, I think we've lost this effect just because it's been years, and the in-game culture grown by our characters is that everything's expected and no one should even try for answers. I'd like to see this shake up too, maybe with some new NPCs or NPC organizations that hint there is something at the root of things, there are people pulling the strings. There doesn't need to be an ultimate answer or antagonist, but something to shake up what the established characters know about Darrow.
Okay, I love you lots!
no subject
I love your last idea here. You're right, that was a big Thing early on that's sort of fallen by the wayside as just being ~how things are, but that would be a fun thing to lean back into, the mystery and sense of something greater at play.
And you KNOW I'm always down for a horror plot. 8D
no subject
no subject
no subject
no subject
I've been wondering how to broach the topic so I guess now is as good a time as any. I wonder if Darrow is just too... small, now? I agree with Jessie that new pup blood will help, but for the pups that have stuck around for so long, I feel like there is a bit of a 'now what?' rut that I know I'VE fallen into more than once, so idk if it'd help or hinder to have the game's borders grow or change? We have East Hallow, I'd love to see it get more use, or even for another, sudden space in/adjacent to Darrow to appear similarly. I don't know if it's as simple as "people move there" or if there could or should be another plot (revenge of the harvesters, idk), but it feels like wasted real estate right now.
I've also toyed with the idea of a recurring (quarterly? Monthly? Bi-annual?) Gold Saucer plot, bringing in more of Alisaie and Alphinaud's canon. Basically, the Manderville Gold Saucer is an adult arcade and casino, with many games and micro events that players in FFXIV can play for Gold Saucer Points (MGP) that they can then spend on things only available within the Saucer for the duration of the plot. They could be something rare and exciting, something for them specifically, or something as simple as a sabotender or chocobo stuffie, idk XD I'm light on the details. But I thought it'd be a fun gathering idea, and since in FFXIV the proprietor of the Saucer already breaks laws of physics and nature whenever necessary, it felt like a good fit for Darrow.
I also have another plot idea in the works that I've been hesitant to email to the mod account simply BECAUSE of the dwindling activity. It would be best timed to Halloween but could feasibly be done whenever. Maybe I'll work on that and send it in soon.
no subject
I also have a half-fleshed out idea involving an airport and maybe giving characters the opportunity to visit other destinations on a limited basis. What those destinations are is the part not fleshed out yet.
no subject
no subject
As for apartment/neighborhood gatherings or whatever, no one is stopping anyone from posting those if they want to! I think people tend to think with gatherings that they should be more broadly accessible, rather than limiting who it's open to (and there aren't many played characters currently living in the starter apartment buildings; when those posts were happening before, pretty much everyone had, if not a character in whatever building, then a close connection they could be going to see or whatever in order to tag in), but that info is on the wiki for people to reference if they want to facilitate connections that way, or if they want to do their own post in a certain area, or something privately threaded but open to whoever. We want people to do what will be fun for them!
no subject
At this stage, we know who our players are and that they can write. We all have a sense of how many characters we can take on. The long and complicated app that we currently have feels like a bit of a relic of an older time. I realize, I'm saying this as a player with many extended periods of inactivity, but I also know that we have actually lost players from the game because of our app and req process.
I'd like to make the radical suggestion that we revamp our apps to something much simpler for current players and keep the current app for new players if we ever happen to get any.
I don't have a current suggestion for how to revamp reqs, but like Jessie said, for a game that is so much slower, making reqs is an unwieldy process. I don't think it's at all representative of whether someone is regularly playing, since so many people often cram all of their reqs into the last week or so of the month.
I also think another way we can help facilitate new interactions is to actually keep character pages on the wiki up to date. I know it's bit of a chore at times, but just basic information like how a character speaks and moves, and basic physical characteristics can go a long way to making tagging a new character easier.
no subject
I also LOVE that bit about the wiki pages, it can definitely be helpful to have even just basic stuff about dress style and mannerisms/attitude.
If I may also add wrt admin stuff, I wouldn't mind seeing the map get some updates, so we all know what places are where?
no subject
I also agree with what others have said about game pace, size, and reqs not matching up to each other. I know I have one of the smallest rosters here and I would still struggle to "make reqs" most months. I think revamping that could be good for everyone's potential activity level.
On a simple level of something we could do, does anyone remember Tag Someone New at TR? It was TSN Week there, but that's not realistic. Maybe TSN Month? If you don't or you can't, no pressure, but if it's a monthly theme and there were a couple gatherings to facilitate that, it might work.
no subject
no subject